![]() All pops generate a small amount of trade value based on their living standards, with higher living standard pops generating more trade value, and trade value also being produced by a number of different jobs such as clerks and merchants. Trade value is an in-game numerical value that represents the civilian and private-sector economy of an empire as well as the total value of all goods being traded. ![]() Corporate empires on the other hand are highly dependent on it while Merchant Guilds empires who are not dependent on it, can still benefit from generating trade value by gaining more unity from merchants. By default starbases will only exploit trade value inside the system they are built, but their collection range can be extended by 1 hyperlane jump for each trade hub module or hyperlane registrar building constructed on the starbase.Ĭivilian trade is not available to Gestalt Consciousness empires. Trade value is collected and exploited by starbases above outpost level. 1.2.1 Creating and expanding trade routes.
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